
A branch of my overall portfolio related to UI designs.
Mostly mockups of older projects and redesigns of existing games.
These are usually fan work redesigns I made for the games I love, but think that it could do a bit of a redesign.

The main Portal page. Opted to touch up UI elements and added new ones like the bottom right buttons, a postmaster info section, and an event section on the top left below the Director's selection menu.

The Solo Operations page of the Portal. Opted for a streamlined look that the players can see important information at a glance. Like the immediate grade as well as the grade if the mission isn't done in the time limit, bonus engrams remaining, etc.

The Fireteam Operations page of the Portal. Cleaned up the clutter by organizing each operation/mission into their respective categories, as well as utilizing only 1 interactive element for Quickplay, including a focused drop info section.

The Pinnacle Operations page of the Portal. Not much changed, but did the same as Fireteam Operations and organized the categories for each mission.
A UI redesign mockup of the current Portal iteration in Destiny 2: The Edge of Fate. Elements used like the background images are sourced either from Bungie's Press Kit, or in-game screenshots which are then cropped.

Main Reworked Portal. Put the featured activity in a prominent positions, as well as the weekly news from Bungie.

Ops tab. Instantly quickplay any of the missions featured daily for quick access. Also display featured loot of the day which is a guaranteed drop.

Events tab. Shortcut to the current event, as well as any upcoming events.
A more radical rework of the Portal page in Destiny 2. As the same as before, all assets are used from Bungie's press kit or in-game screenshots that are cropped.
Designs made for my personal projects.

Main menu screen. Simple in nature with big menu buttons and a short description for the Resume option.

Status Screen. Includes inventory, collectibles, and general settings.
Rough UI mock ups for Project: Azuria Vessel / ARKLIGHT: Hollow Blue. The quantity of menus is reduced as to give a focus on surroundings during gameplay.